Minecraft world

October 4, 2025 @ 00:37

I've been wanting to write about this for a little bit but I haven't had the time or words, so I thought I would just start right now while I have a minute and see where it goes.

I've been trying to get back into doing things I actually like doing, specifically, I've been trying to find more of a balance between doing school, playing games, and making my projects. One outcome of that is I've finally started getting into games that everyone else has already gotten over years ago. Most recently Slime Rancher (the day before the sequel came out...). But this isn't about that, this is about Minecraft.

I've played this game for years, as you may expect from a living being, but until this past year I had never actually "beaten" it, or really played a personal survival world for any long period of time. Because of this, I decided to try giving it a real shot.

hous

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When I play on servers with friends and things I don't really spend a lot of time on it. Part of it's the fact that I like to take stuff at my own pace, and do dumb things that amuse me. Usually I log on semi-frequently, only to find out they already finished the game and are over it only a few days in. I played Terraria with an old friend years ago and it sort of ruined some of the game for me because they spent more time searching for how to do things online than just trying it out.

On that, my house is wonky. You can't stop me. I will waste as much time as I want before reaching the dragon and nobody is there to fight it for me.

Beyond that, while you may expect a programmer like myself to be a very redstoney-optimized person, this is my farm:

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I wanted it to follow the natural shape of the existing terrain, and the water going through it also helps with storage cause everything is funnelled into one hole where it's then shot into the air, then lands in a hopper leading to a chest.

I really liked taking the game at my own pace for once cause I got to spend more time just wandering and exploring the terrain, with the bonus of making my world size absolutely massive. I get to walk around and build fun little things I will never remember are there, and that's really fun.

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The monuments

While exploring I noticed a lot of ocean monuments, all over the place. I thought they were supposed to be rare?

These structures genuinely really freak me out, I don't like them and it definitely has something to do with the long legs that stretch to the ocean floor it's just... euugghhh...

Even taking this screenshot in creative mode I was scared to get too close.

I think part of it has to do with the long leg-looking pillars that reach down to the ocean floor. They're very creepy and spider-like. You tell me which one you'd rather let in your house.

I came to the conclusion that they must be doing something. I have this weird habit where no matter how I walk, I always end up going in a circle that takes me back home anyway and I started to think about how, maybe those monuments are what are keeping me to this island? Every time I find my way back to an area I know, I see one.

Mini hous

I decided to build a little house structure on the island that appeared right next to the island the stronghold takes place in. I took inspiration from the structures already on the island, and filled in some wood and other stuff to make it seem like some sort of archaeologist reconstruction building, complete with dirt flooring.

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This wasn't built to replace my other home, but convenience-wise it ended up more or less doing so. For a while when I explored I would use lodestones and compasses to mark key locations, so I also built a little stone pillar on top of the stronghold area with a lodestone on top. I was thinking it'd be cool to build some kind of statue there to really emphasize that this was some location of importance.

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Eventually I built some nether portals, and this island's portal just so happened to appear in a nether fortress I had already found from my other home portal, which was very convenient.

For a while what really kept me playing was the fact that I hadn't beaten the ender dragon. Typically I like to have some kind of end goal, which was part of why I wanted to push off fighting it until way later than I ended up doing.

Exploring the stronghold is genuinely really off-putting. To add on to that, mine is entirely submerged under water. Was this intentional? Did whoever built this do it to protect it? Or did something else happen?

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I've really come to appreciate the generation and placement of structures and things, this game gives you just enough to leave you thinking, despite the fact that the world is completely procedural.

By now I have beaten the dragon. I have an elytra as well from exploring the end (it took a while, but the end has such a cool backing track I didn't mind), and I even saw the dinkiest looking end city in the entire mine craft.

endcity

I think I'm gonna keep playing, though my frequency has gone down. I still have a bunch of ocean temples to destroy permanently forever, and there's still plenty to do. It just feels weird at times playing a game without a specific "you must do THIS" goal, though I've started enjoying playing games more casually as of late overall.

I definitely recommend trying out a proper survival world if you haven't before. Take it at your pace, do what you want, and just have fun. That's all from me, I hope to see you here next time. dramatically floats away